A downloadable game for Windows

A open-ended puzzle game where you have a variety of options to complete the level.

*EVERY LEVEL CAN BE COMPLETED* Even if some objects fall through the map.

(Also try crouch jump or [LOOK UP + Q] to get to slightly higher areas) 

Controls:

WASD + SHIFT + CTRL - Movement

E - Pick up crates

LOOK UP + Q - REDUCE GRAVITY

LOOK L/R + Q - CHANGE GRAVITY ON THAT AXIS

LOOK DOWN + Q - RESET GRAVITY

How does this relate to the theme of the jam?
 
    The gravity mechanic is a bug with my grab script,
    where you were supposed to pick something up 
    (Which I have now made a new one for the game too), 
    where instead of manipulating one object,
    it manipulated the world.

Install instructions

Download and unzip

Sorry for no linux port

Download

Download
GravV69.zip 23 MB

Comments

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(+1)

This really gives of some good portal vipes.
Great idea and execution.

Setting the gravity upwards for higher jumps some times fealt a bit like cheating, but maybe thats just an intentional bug ;)

(1 edit)

How I made this:

Hi !

I really like the graphics which reminds me of portal games for some reason. I couldn't understand the sequence of the gravity direction and some levels can be completed by simply running into the Green Block. 

I like the idea, and with some polishing I could be a really joyful title.

Good Luck!

Thanks!

(+1)

I think it's a very cool concept and it looks great but as soon as I loaded up the game I noticed how incredibly high my mouse sensitivity got, like super high. Luckily I can change my sensitivity on my mouse so no biggie.

Then I noticed that there's no pause screen, or main menu, or any screen. That could be useful for options like mouse sensitivity and controls and such.

Then when I started playing the game I couldn't really understand the gravity. I pressed Q and it switched, but then I pressed Q like 10 more times and nothing happened, then after pressing a bunch of times it finally switched again, but there's no way to make the gravity go back to normal, so you have to walk around as if you're walking up a river (slow).

Then when I grabbed the objects with E, if it was a big cube then the cube would take up my whole screen so I couldn't even see where I was going with it.


Sorry for the wall of text but I wanted to give you as much feedback as possible!

As I said, really cool unique idea and if you could fix those things I mentioned it would be perfect!

Nice! You need to look in the direction to change gravity. I'm working on lower sensitivity now.

Oh, that makes sense!

Maybe try to add some text that explains that somewhere, or did I miss that maybe?

I have just updated the build with that now. Also a restart button.

I also lowered the sensitivity

still pretty high though maybe you should have an option to adjust the sensitivity in a pause menu 

Sorry, can't make a sensitivity slider with this little time.